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Changelog

This page contains a complete history of every version of, and update made to, GTACars.net. The first number increases for every full site update (adding cars from new games), with the second number increasing for major updates (feature releases) and the third increasing for minor updates (data fixes or small additions).

1.3.2 (September 2025)

  • Video showcases added to all available vehicles. Click the play icon in the top left on vehicle cards to open on the main page, or find them on vehicle pages in the new carousel underneath the main vehicle image.
  • Lap times, top speeds, and race tiers updated for all vehicles in remaining newly tested classes as well as recent DLCs, drip-feed cars and the HSW sub-class.
  • “Race & Creator” section added to vehicle pages, detailing regular race classes and tiers alongside availability and library location in transform and random races.
  • All Agents Of Sabotage & Money Fronts DLC vehicles fully updated.
  • Car names and descriptions updated, and button added to show full in-game descriptions (see LSCM Cheetah for example).
  • Vehicles that have been made available to purchase again have had the Removed tag removed and new Has Imani Tech (Jammer) tag added.
  • Garment Factory storage location and upgrade location added.
  • Higgins Helitours storage location added.
  • Cop car tag added (Tags filter -> Features section).
  • Cannot be sold for money tag added (Tags filter -> Acquisition section).
  • Available in transform/random races tags added (Tags filter -> Races & Creator section).
  • Support Us button added which links to a new Patreon page with the aim to offer some modest perks in exchange for help with hosting costs.
  • This marks the final update for the site to add additional features and functionality as we turn our attention to GTA 4 for version 2.0.0 and prepare for GTA 6. The GTA 5 side of the site will however be kept current with new cars and updated data when they release.

1.3.1 (December 2024)

  • New pages added under the About submenu, including About Us, Credits, and Changelog. The changelog in particular details the entire history of updates to the site.
  • Prices for upgraded vehicles, such as Benny’s, Drift, or HSW cars, now show the entire cost of the car including the purchase price of the prerequisite vehicle, rather than just the upgrade cost. Hovering over the price gives the breakdown of initial car cost + upgrade cost.
  • Lap times, top speeds, and race tiers updated for all vehicles in newly tested classes.
  • Agents Of Sabotage DLC cars added and updated as far as currently possible.
  • Bottom Dollar Bounties DLC cars added and fully updated.
  • Bail Office storage location and acquisition source added.
  • Triggered Spawn acquisition method added with details for each relevant car (Acquisition source filter -> Triggered spawn).
  • Story mode acquisition methods have been made more distinct from online methods on vehicle pages.
  • Option added to automatically clear the comparison tool vehicle list when leaving the site (in overall site preferences & comparison page preferences).
  • Meta flags now grouped with all others in one single “Flags” section on vehicle pages.
  • Clarification added for drift cars that performance upgrades have no impact.
  • Impaler SZ class changed from Sedans to Muscle.
  • Eligible for Dispatch Work tag added (Tags filter -> Meta section).
  • Slower than running tag added (Tags filter -> Meta section).
  • Overall HSW sub-class added (race tiers coming soon).

1.3.0 (July 2024)

  • Comparison tool added under the GTA 5 -> Compare Vehicles submenu! Click the “add to the compare list” icon on a vehicle’s image via the main page, or the text on a vehicle’s page, to add it to the comparison list. Up to 30 vehicles can be added to be compared on all metrics side by side, with the “only show differences” box removing features from view that are the same on all vehicles.
  • Vehicles removed from GTA Online in game websites now display their removal status, and a new tag has been added in order to filter by those vehicles (Tags filter -> Acquisition section -> Removed from in-game websites).
  • Acquisition sources also now display which tab the vehicle can be found in on each website (2 door, 4 door, luxury, etc), and related images can now be enlarged.
  • Acquisition conditions & prerequisites added for select vehicles, for example police cars and next gen only cars like the Park Ranger.
  • New acquisition source added in the form of Auto Shop and Biker Clubhouse customer cars & bikes.
  • Scope significantly widened for which vehicles are similar to each other. Similar vehicles are listed under the “Similar to” entry in the Meta subsection of a vehicle page. Previously referred to as “Variants”.
  • Descriptions added for all 200+ meta flags. These can be seen in full on the GTA 5 -> Glossary page, as well as when clicking the ? on the meta flags section of a vehicle page.
  • Rare manufacturer tag added for vehicles made by manufacturers who make 4 or less vehicles (Tags filter -> Meta section).
  • Improvements made to Added on DLC day tag, plus addition of Added via drip-feed tag (Tags filter -> Meta section).
  • A number of data improvements and fixes made to various vehicles, in addition to articles being updated with new information.
  • Minor layout improvements and fixes.

1.2.5 (February 2024)

  • Addition of new race sub-classes: Drift, HSW 1, HSW 2, HSW 3. Those on old gen or PC can now remove inaccessible vehicles by selecting the relevant HSW class alongside Expanded & Enhanced from the "Class (Jobs)" and "DLC" filters respectively, then clicking the “Remove from selection” box on each.
  • Lap times, top speeds, and tiers of sports cars all updated in line with new testing video.
  • New tag added for amphibious vehicles to collect them all together (Tags filter -> Features section -> Amphibious vehicle).
  • New tag added for vehicles which can be used for Taxi Work (Tags filter -> Meta section -> Eligible for Taxi Work).
  • Clear all filters button no longer resets sorting option.
  • "Engine (Maxed)" attribute in the "Handling (Basic)" section of a vehicle page now shows more accurate values as it no longer rounds to only two decimal places.
  • Manufacturers added for a number of vehicles that don’t have them listed officially in the vehicle meta, alongside sources for each.
  • Fixed a few small usability issues on iOS.
  • Continued data updates and addition of more trivia & notes (e.g. Jester Classic)
  • Large behind the scenes update to key components which improved on a number of small issues and was required due to previous versions reaching end of life.

1.2.4 (January 2024)

  • Lap times, top speeds, and tiers of supercars all updated in line with new testing video.
  • Info on Chop Shop DLC vehicles updated and corrected as much as possible so far.
  • Stock brakes better attribute added to cars with abs_alt model flags.
  • Owned properties upgrade location added (for emergency vehicles).
  • Salvage Yard storage location added (for towtruck3 & towtruck4).
  • Numerous article updates (methodologies, upgrades, glossary, etc).
  • Numerous data updates and fixes.

1.2.3 (December 2023)

  • Player owned vehicles that can’t be used for racing within a certain class (because only the stock form is available due to a Rockstar oversight) are now dealt with properly. When filtering by Class (Jobs) and sorting by lap time or top speed, they are listed at the bottom (eg. Kanjo SJ & Postlude in Tuners or Jester Classic in Sports Classics).
  • When vehicle cards are expanded, [Stock] or [Custom] tags now display to show whether a vehicle can be used to race in that class in stock form only or custom form only. Hovering over this gives a small explainer on both the vehicle card and vehicle page.
  • All sub-handing data has now been added for all vehicles. This includes things like weapon data for weaponized vehicles, flying handling data for helicopters and planes, etc.
  • Remove from selection is now always shown on the filter list but greyed out until a selection has been made.
  • A Trivia & Notes section has been added (see Taxi Custom for an example). This will continue to be used to add further helpful info on many vehicles going forward.
  • Vehicles which have a cost of $0, but have conditions required to unlock them for free, now show as $0*. Hovering over the price on the vehicle card will show the requirements to unlock.
  • Two new tags have been added to the features section of a vehicle page and the tags dropdown filter: Immune to bushes for vehicles with the two off-road flags that negate effects of driving through bushes, and Lowered stance available for tuner vehicles that can be stanced in the interaction menu.

1.2.2 (November 2023)

  • All Mercenaries DLC vehicle data updated & finalised.
  • New upgrade location added: LS Car Meet.
  • Button added to easily copy technical values like model ID to clipboard.
  • Note added about retesting and current lap time/top speed status.
  • A number of small image formatting fixes & improvements.
  • Numerous vehicle data fixes

1.2.1 (July 2023)

  • Mercenaries DLC vehicles added with lap times, top speeds, HSW versions, and any extra relevant features/tags [More filters -> DLC -> SA Mercenaries].
  • Small update to Maximum Grip & Minimum Grip explanations on Handling (Basic) section of vehicle pages.
  • Small updates to a number of pages to keep them current, such as active spoiler behaviour for new cars on Downforce page [GTA5 -> Spoilers & Downforce -> Active Spoilers].
  • Back end automation of some vehicle features, such as Agency upgrade location for Imani Tech vehicles [More filters -> Tags -> Has Imani Tech].

1.2.0 (February 2023)

  • Dark Mode is now available! Select the option in the top right on desktop or in the menu on mobile. Default behaviour is to sync to system settings.
  • Added links to vehicles and DLCs that were released before and after the current vehicle, alongside a “Released with” section that links other vehicles released on the same day (in Meta section of vehicle page).
  • Small updates to a number of pages (such as advanced flag explanations in the Metadata Glossary) to keep them current.
  • Los Santos Drug Wars vehicles updated with lap times & top speeds added as far as possible.
  • Separated out filters for Model flags, Handling flags, Damage flags, and Advanced flags.
  • Taxi Custom added as a separate entry for the Arena unlockable version of the Taxi.
  • Unique radar icons now show on vehicle cards after the vehicle’s name.
  • Some minor formatting, navigation, and design improvements.

1.1.4 (November 2022)

  • Numerous vehicle data fixes after cross checking with spreadsheet and other sources.
  • Numerous back end improvements to vehicle data parsing and upgrades info.
  • Numerous cars with new info added from Criminal Enterprises DLC drip feed.

1.1.3 (September 2022)

  • Added up to date information on new DLC cars.
  • Added “Handling Flags” page (in GTA 5 submenu) which explains how the various handling flags work on vehicles in GTA 5.
  • Added names and descriptions of all available vehicle Model flags, Handling flags, Damage flags, and Advanced flags to the Metadata Glossary page (in GTA 5 submenu), and updated the names of the flags that are used on the vehicle page to be consistent.
  • Small formatting change to handling data table, to place all handling flag values together at the bottom.
  • Added hardcoded advanced flags to vehicles that have them (Tuners + Viseris).
  • Small updates to a variety of pages in the GTA 5 submenu to keep them current.
  • Various data fixes and behind-the-scenes automation of some data.

1.1.2 (July 2022)

  • All vehicles from the Criminal Enterprises DLC, including those not yet released, have been added.
  • See only new vehicles by clicking “More Filters” then selecting “Criminal Enterprises” under the “DLC” dropdown box.
  • Missing information (such as proper images, prices, and lap times) will be added in due course. This also applies to new HSW vehicles.

1.1.1 (July 2022)

  • Implemented better delineation when sorting by Race Tier. Now it’s easier to see which cars are in which tier for any given class.
  • Added “Tier Lists” page for quick links to tier sorting and filtering, alongside providing an explanation for how lists are generated and giving some further search and filtering examples.
  • Redirected all pages that used to be under broughy.com/gta5cars to their new home on gtacars.net.
  • Added ability to search via some aliases, for example “Go Kart” and “MOC” instead of only the official vehicle names.
  • A few small general bug fixes.

1.1.0 (June 2022)

  • Added “Random Vehicle” button. This generates a random vehicle from the currently filtered selection (eg. Search terms, Class, Manufacturer), and can be clicked multiple times to generate multiple random vehicles while displaying all of them together until cleared.
  • Added bug reports & suggestions form to “About Us” page.
  • Updated lap times for all tuners to be accurate to current performance.
  • Updated a number of articles to better reflect their move from broughy.com to gtacars.net.
  • Sorting by number of seats now works as intended.
  • Menu now auto-closes on mobile when going to a new page.
  • Fixed a small number of broken links on article pages.
  • Various minor text, graphical & formatting updates.
  • Oracles & Sandkings now show their correct images (they’re actually wrong on R* Social Club, which is where the images were acquired from - classic R*).

1.0.0 (May 2022)

  • It has been many more months of getting things set up, fine tuning features, and a soft launch on stream. Finally though GTACars.net was officially released to the world via this video and associated posts. The reaction has been universally positive and we're looking forward to continuing the journey.

0.0.1 (January 2022)

  • Months of work behind the scenes and the first version of the site is live and ready to get some initial feedback from a small number of testers.

0.0.0 (August 2021)

  • Initial chat on Broughy Discord server about feasibility of project with group consisting of inssomniak & PhilHoff.
  • Found that andreww had already made a vehicles section of his site at GTALens that did a lot of what we were initially aiming for.
  • Contacted andreww, brought him onto the team and now using his code as the basis for what will be the new standalone vehicles website.
  • Database, github repositories, and AWS all set up and work is officially underway.