Broughy1322 Lap Time Testing Methodology

This page aims to provide a full methodology for how vehicle testing is carried out by Broughy1322 in GTA 5, in order to find the lap times for each vehicle that are used in his videos and on this website. Start with this video for frequently asked questions.
Written by: Broughy1322

How Lap Times Were Obtained Accurately

The best lap time a vehicle can achieve around a circuit determines how good it is and therefore its place within this list.

Each vehicle was taken around the same circuit multiple times, with the best lap time being recorded. For most vehicles this equates to 10 laps per vehicle, but can often be more to ensure the absolute best lap time has been achieved with the vehicle. There are some caveats to this kind of testing though which are worth explaining below.

Firstly, getting the most from a vehicle is not something everyone can do, and because of that this list may not be accurate for everyone. You could for example achieve a 1m 06s lap time around this track in the Massacro, but only a 1m 08s lap time in the Elegy or anything else. In that event the Massacro would be better for you personally. However that doesn't make the car itself better, since the lap time when the Elegy is driven properly is 1m 02s, and that of the Massacro is 1m 04s. This essentially means that no matter how good you get with a Massacro, there will always be someone who can go quicker in an Elegy. At the highest level of skill, when cars are driven to their maximum capabilities, lap time becomes a limitation of the car rather than driver. If you would like to try different cars yourself, compare your own lap times to what is possible, or have any doubt about my findings and think your favoured car can beat the lap times I've shown, you're welcome to download the track I use (Cutting Coroners GP, not the shorter Rockstar created Cutting Coroners) here: PS4 | XB1 | PC | PS3 | 360.

On the other hand, during this testing I take care to get rid of as many variables as possible. Therefore I do not go out of my way to kerb boost (see here), take radically different lines, or do any other small tricks to improve lap time. I'm also testing at 30fps on console, and it is well known that in this game a higher fps on PC produces quicker lap times. Because of all those reasons it is perfectly possible for my lap times to be beaten by the best drivers in the game. However those that can do that should known enough about the game to understand why they were able to do that, and should therefore be able to realise that it doesn't undermine my testing. Accurate testing is all about reducing variables so that it is only the cars themselves that affect the lap time, and that is what I'm doing in this video. Same driver, same methods, same track, different vehicles. Please watch this video for better understanding regarding accurate testing and different testing methods potentially leading to different results.

It is also worth noting that just because you have the best car doesn't automatically guarantee a race win. Conversely having a slower car doesn't guarantee a race loss. There are huge amounts of variables in races, the most notable of which being other drivers and the need for consistency over more than just one lap. Beating someone with lower skills in a slower car is very possible, as is being beaten by someone in a slower car who is a better driver. You cannot accurately determine relative car performance from how well a car does in any given race due to these variables. In addition, different tracks will suit different vehicles from time to time. This testing circuit is meant to be a good baseline, but it cannot cover everything. Some tracks will require cars with more traction while others will need cars with more straight line speed to get the best lap times.

So with that all being said, this video should be taken as a guideline. The testing is very accurate for this track and similar tracks when cars are driven close to the maximum. At the very least you should be able to use this testing help narrow your field of view for your own personal testing. I would always recommend testing a variety of cars yourself and take into account what kind of tracks you're racing on, what is better for you and your skill level, and even your budget. My testing is meant to guide you, not tell you exactly what to use in every situation.

If you do find the series helpful, entertaining, or want to be kept up to date on any car performance changes as GTA Online develops please do subscribe, like, comment and share - every little helps! You can also directly support the creation of more of these videos in a number of ways shown here. Finally, for a comprehensive spreadsheet on GTA 5 vehicle performance that includes all the values of lap time and top speed I find, alongside other vehicle info, click here. Thank you very much for watching and I hope to see you on a future video soon :)