allow_hats_no_roof
allow_object_low_lod_collision
allow_rappel_ai_only
allows_rappel
attach_trailer_in_city
attach_trailer_on_highway
average_car
avoid_turns
big
bike_clamp_pickup_lean_rate
block_from_attractor_scenario
boot_in_front
can_be_driven_on
can_have_neons
can_honk_when_fleeing
can_navigate_to_on_vehicle_entry
cannot_be_driven_by_player
cannot_be_modded
cannot_be_pickup_by_cargobob
cannot_take_cover_when_stood_on
cargobob_hook_up_chassis
check_if_driver_seat_is_closer_than_turrets_with_on_board_enter
check_warp_task_flag_during_enter
considered_for_vehicle_entry_when_stood_on
count_as_facebook_driven
create_weapon_manager_on_spawn
crushes_other_vehicles
dampen_stickbomb_damage
delivery
disable_auto_vault_on_vehicle
disable_busting
disable_camera_push_beyond
disable_deformation
disable_through_windscreen
disable_weapon_wheel_in_first_person
dont_link_boot2
dont_close_door_upon_exit
dont_crash_abandoned_near_ground
dont_hold_low_gears_when_engine_under_load
dont_rotate_tail_rotor
dont_spawn_as_ambient
dont_spawn_in_cargen
dont_stop_when_going_to_climb_up_point
dont_timeslice_wheels
driver_no_drive_by
driver_should_be_male
drop_suspension_when_stopped
emergency_service
equip_unarmed_on_enter
explode_on_contact
flee_from_combat
force_auto_vault_on_vehicle_when_stuck
force_bonnet_camera_instead_of_pov
force_enable_chassis_collision
front_boot
gen_navmesh
give_scuba_gear_on_exit
has_bulletproof_glass
has_bullet_resistant_glass
has_capped_explosion_damage
has_directional_shuffles
has_ejector_seats
has_front_spike_mod
has_glider
has_gull_wing_doors
has_heli_strafe_mode
has_increased_ramming_force
has_increased_ramming_force_with_chassis_mod
has_jato_boost_mod
has_jump_mod
has_livery
has_lowrider_donk_hydraulics
has_lowrider_hydraulics
has_nitrous_mod
has_no_roof
has_outrigger_legs
has_parachute
has_ramming_bar_mod
has_ramming_scoop_mod
has_rear_mounted_turret
has_rear_seat_activities
has_rocket_boost
has_side_shunt
has_super_brakes_mod
has_supercharger
has_tombstone
has_turret_seat_on_vehicle
has_two_bonnet_bones
has_vertical_flight_mode
has_vertical_rocket_boost
has_weapon_blade_mods
has_weapon_spike_mods
headlights_on_landinggear
headlights_on_tap_only
headlights_use_actual_bone_pos
helicopter_with_landing_gear
heli_uses_fixups_on_open_door
hold_to_shuffle
ignore_on_side_check
ignore_rwindow_collision
ignore_trapped_hull_check
increase_camber_with_suspension_mod
increase_low_speed_torque
interior_blocked_by_boot
is_bulky
is_bus
is_electric
is_formula_vehicle
is_jetski
is_offroad_vehicle
is_quadbike_using_bike_animations
is_tank
is_tank_with_flame_damage
is_van
jumping_car
keep_all_turrets_synchronised
latch_all_joints
law_enforcement
no_boot
no_broken_down_scenario
no_heavy_brake_animation
no_respray
no_reversing_animation
parking_sensors
peds_can_stand_on_top
peds_inside_can_be_set_on_fire_mp
plane_wear_alternative_helmet
poor_car
prefer_enter_turret_after_driver
prefer_front_seat
ramming_scoop
ramp
recessed_headlight_coronas
recessed_taillight_coronas
reject_entry_to_vehicle_when_stood_on
render_wheels_with_zero_compression
report_crime_if_standing_on
reset_turret_seat_heading
rich_car
second_turret_mod
set_wanted_for_attached_veh
small_worker
spawn_boat_on_trailer
spawn_on_trailer
spoiler_mod_doesnt_increase_grip
sports
spray_petrol_before_explosion
tall_ship
third_turret_mod
turret_mods_on_chassis5
turret_entry_attach_to_driver_seat
turret_mods_on_roof
turret_mod_with_no_stock_turret
two_doors_one_seat
update_weapon_battery_bones
use_aircraft_style_weapon_targeting
use_coverbound_info_for_covergen
use_fat_interior_light
use_five_anim_throw_fp
use_full_anims_for_mp_warp_entry_points
use_heading_only_in_turret_matrix
use_higher_door_torque
use_interior_red_light
use_length_of_vehicle_bounds_for_player_lockon_pos
use_lighting_interior_override
use_pilot_helmet
use_restricted_driveby_height
use_restricted_driveby_height_high
use_restricted_driveby_height_mid_only
use_root_as_base_lockon_pos
use_smaller_open_door_ratio_tolerance
use_standard_flight_helmet
use_steering_param_for_lean
use_stricter_exit_collision_tests
use_turret_relative_aim_calculation
use_weapon_wheel_without_helmet